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Vibe Animating. Turn still artwork into animation, just by describing it. Export to Spine when you're ready.

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hoang-nguyet-anhAgent ready
Stand, attack, skillExample chat · real rig
  1. hoang-nguyet-anh.psd

    Rig her, then give her a stand.

  2. Reading layers · 6 agents0 pieces

    42 flat pieces and 25 meshes. Hat, cape and ribbons get meshes so they can bend.

  3. Placing bones0 bones

    Hair, cape and ribbons run on bone chains, so each can swing on its own.

  4. Writing keyframesstand · 0s

    Stand is playing. The slider is live, drag it.

    1.00×
  5. Now an attack.

  6. Writing keyframesattack · 0s

    Attack sits next to stand. Same rig, new keyframes.

  7. And her skill. The big spell.

  8. Writing keyframesskill1 · 0s

    Skill is in: a long cast, light bursting from the staff. Three animations, one rig.

  9. Export.

  10. Your files. Open them in Spine and keep animating by hand.

    • .spine99 KB
    • .json284 KB
    • .atlas686 KB
  11. Anima opens a trial for studios and creators on December 5. Leave your email and we'll send you the details.

We'll only use your email to send you the trial details.

Made with Anima agent

One rig, many jobs: reskin, bones, animation, props, physics.

Your art in motion.

Anima opens a trial for studios and creators on December 5. Leave your email and we'll send you the details.

We'll only use your email to send you the trial details.